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May 08, 2020. Oct 17, 2019.
This picture explains most of the differences between Old Engine (Source Engine 2006) and New Engine (Source Engine 2009). S. has made a YouTube video that shows even more differences.
As you might have seen or heard it, there are two different iterations of the Source engine to choose when you're speedrunning Half-Life 2. Both of these engines are very different from each other, so it's good to know what the advantages are of a certain Engine.
Half-Life 2, together with Episode One originally ran on Source Engine (Old Engine). In 2007, the release of Episode Two saw an updated version of that engine, which was called OrangeBox Engine, a.k.a. New Engine. In 2010, Valve updated both HL2 and EP1 to run on the New Engine as well, and that brought all the new glitches.
Builds 2187-4044 - Old Engine (Source Engine)
Builds 4295-5135 - New Engine (OrangeBox Engine)
Builds 5298-latest - Steampipe*
Builds 4295-5135 - New Engine (OrangeBox Engine)
Builds 5298-latest - Steampipe*
![Life Life](https://mediawiki.middlebury.edu/wikis/RUSS0151a_s09/images/2/20/Alexander1.jpg)
Half Life 2 Half Life 1 Mod
- Steampipe version is the current one on Steam. It's still the New Engine, so all glitches still work on it, however, it's not used in the speedrunning scene due to demo incompatibility and other technical issues that Steampipe brought.
Half-life 2 Vs Half-life 1
Differences
Old Engine | New Engine | |
General differences | ||
Movement method | Bunnyhopping Consistent speed | Accelerated Back Hopping Faster speed, but also more difficult |
Collisions with gibs/small props | Yes, can be used for Flying | No |
Tricks and glitches | ||
Flying | Very easy, possible with just about any prop and gib, capable of advanced techniques. | Hard, only possible with Supply Crates and Barrels, as well as other few props. No advanced skills |
Teleporting | Very easy | Difficult |
Schrodinger's Crouch | Possible; similiar to CEOOB | Possible |
Crouch-Clipping | Moderately easy | Very hard |
Crouch Save Glitch (JClip) | Possible | Impossible |
Pressing buttons through walls | Possible | Impossible, but can be done by utilizing Schrodinger's Crouch |
Stucklaunching | Possible | Possible |
Clipping through displacements | Possible, game pushes you through | Semi-possible. You get stuck, but can get out by saving and reloading the save. Not doable in Single-Segment speedruns. |
Save/Load Clipping | Upwards; can't be changed with Damage Boosting | Downwards and sideways when coupled with Damage Boosting |
Grabbing items through walls | Possible | Impossible |
Super Physics Deform | Impossible, however, trying to SPD an object will make you able to Stuckjump from it. | Possible |
Pistol Charging | Possible | Impossible |
Save Deletion | Impossible in 2707 (game will crash to menu), possible in 4044 | Possible |
Triggerdelay | Possible | Impossible |
See Also
Retrieved from 'https://wiki.sourceruns.org/w/index.php?title=Differences_between_Half-Life_2_Engines&oldid=4090'
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